Development Continues


Good news, after a long period of not working on this game (no real reason tbh) I am continuing this project. 

What's being worked on now:

-Rewriting story to make more sense

-Prototyping new ways of interaction (i.e. having more "battles")

-New concept art (in other words, I am trying to improve the art, but that part isn't going well)

It turns out that making rpgmaker run at a different resolution messes up the positioning of sprites so I'm trying to find a workaround right now. If anyone has a suggestion please let me know.

Also, here is the planned timeline:

February 2026 - fix resolution problems

April 2026 - finish porting old assets

May 2026 - Re-evaluate timeline and game direction

Get Break Me V0.5

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